Writing Reviews for HCI (07/17/18)

My primary goal in this post is to impart my philosophy on reviewing HCI conference paper submissions. This guides how I think a review ought to be formulated – what are its constituent parts, and what is the role of each part. Thus, a secondary goal is to suggest how a review can be constructed by providing a bit of a template.

Mini-Guide to Hong Kong for DIS 2018 Friends (05/04/18)

Co-authored by Tony and Tiffany Wun

Interaction Design for 2020 (04/20/18)

I was kindly invited by Scott Bateman and Julie Maitland to give a talk at NextGenUX, which was held on April 19-20 at the University of Fredricton. This was an interesting “academia meets industry” conference that had a great set of international speakers (Julie Williamson, Bart Knijnenburg, Xing-Dong Yang, Cosmin Munteanu and Rita Orji) giving 30-45 min talks about their work, and a tutorial session the day before where we gave a fast mini-course on UX methods.

Visual Interaction Cues in Video Games for AR (03/20/18)

Video games use a visual language for guiding players through the virtual worlds that they embody. For example, a player might see a blinking arrow to tell him/her which way to move his/her avatar through the game – something we call a visual interaction cue. This paper attempted to document this visual language, categorizing the different purposes these cues are designed for, how they are presented within a video game, and also how they are activated. Our idea was to use this to inspire designs for new augmented reality systems as they become more popular.

More posts:

Perspective and Object Manipulation in Remote Collaboration (03/20/18)

Git as Tony Understands it (11/10/17)

Ephemerality and Context - Ethical Dilemmas in Online Research (06/17/17)

My Phone, My Notifications (06/16/17)

Watching 360 Video Together (06/14/17)

Shared Reflection for Personal Informatics (04/07/17)

FICTION - A Universe where Researchers are Tradeable Assets (03/05/17)

Luck in My Career (02/19/17)

Values in Technology Design (12/15/16)

Attending Conferences - Level 3 (06/17/16)

Attending Conferences - Level 2 (06/16/16)

Attending Conferences - Level 1 (06/15/16)

Attending Conferences - Level 0 (06/14/16)

HCI Conferences 101 (06/13/16)

The Frustrations and Benefits of Mobile Device Usage in the Home when Co-Present with Family Members (06/10/16)

A Study of Collaboration in Minecraft (04/13/16)

Writing Bliss... (11/17/15)

Jekyll Up! (11/16/15)

Mechanics of Camera Work in Mobile Video Collaboration (03/05/15)

Applying Geocaching Principles to Site-Based Citizen Science and Eliciting Reactions via a Technology Probe (02/23/15)

Research Lessons from MasterChef (12/28/14)

A Structural Problem in the CHI Review Process (12/18/14)

PC Meetings - A Quiet Guy's Perspective (11/14/14)

Designing for Happiness (10/31/14)

PVA 2014 Workshop (06/23/14)

OneSpace - Shared Visual Scenes for Active Free Play (05/25/14)

Blog post about this blog (05/12/14)

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