2017

  1. Jason Wuertz, Scott Bateman, and Anthony Tang. (2017). Why Players use Pings and Annotations in Dota 2. In CHI 2017: Proceedings of the 2017 SIGCHI Conference on Human Factors in Computing Systems , 1978–2018. (conference).
    Acceptance: 25% - 600/2400.
  2. Anthony Tang and Omid Fakourfar. (2017). Watching 360° Videos Together. In CHI 2017: Proceedings of the 2017 SIGCHI Conference on Human Factors in Computing Systems , 4501–4506. (conference).
    Acceptance: 25% - 600/2400.
  3. Anthony Tang, Omid Fakourfar, Carman Neustaedter, and Scott Bateman. (2017). Collaboration in 360° Videochat: Challenges and Opportunities. In DIS 2017: Conference on Designing Interactive Systems 2017 , 1327–1339. (conference).
    Acceptance: 24% - 110/458. Notes: Appendix material: http://dspace.ucalgary.ca/handle/1880/51950.
  4. Christopher Kinzel and Anthony Tang. (2017). The Feasibility of Recognizing Pinch Gestures with Commodity Smartwatch Hardware and Machine Learning. In Poster Proceedings of Graphics Interface 2017. (poster).
    Notes: 2-page abstract + poster.
  5. Tran Pham and Anthony Tang. (2017). User-Defined Gestures for Holographic Medical Analytics. In Poster Proceedings of Graphics Interface 2017. (poster).
    Notes: 2-page abstract + poster.
  6. Oreoluwa Arowobusoye, Tina Thanh Huynh, and Anthony Tang. (2017). Visualizing Reader-Created Tags for Books on GoodReads. In Poster Proceedings of Graphics Interface 2017. (poster).
    Notes: 2-page abstract + poster.
  7. Hanieh Shakeri, Samarth Singhal, Rui Pan, Carman Neustaedter, and Anthony Tang. (2017). Escaping Together: The Design and Evaluation of a Distributed Real-Life Escape Room. In CHI PLAY ’17: Proceedings of the 2017 Annual Symposium on Computer-Human Interaction in Play, 14 pages. (conference).
    Acceptance: 25.2% - 45/178.

2016

  1. Kody Dillman, Richard Tang, and Anthony Tang. (2016). Towards At-Home Physiotherapy: Next Generation Teleconferencing and Surface Based Interventions. In SURFNET / Designing Digital Surface Applications, Frank Maurer (ed.). NSERC Surfnet, University of Calgary, 289–304. (incollection).
  2. Samuel Huron, Alice Thudt, Bon Adriel Aseniero, Anthony Tang, and Sheelagh Carpendale. (2016). Constructive Visualization: A New Paradigm to Empower People to Author Visualization. In SURFNET / Designing Digital Surface Applications, Frank Maurer (ed.). NSERC Surfnet, University of Calgary, 169–191. (incollection).
  3. Brennan Jones, Kody Dillman, Richard Tang, Anthony Tang, Ehud Sharlin, Lora Oehlberg, Carman Neustaedter, and Scott Bateman. (2016). Elevating Communication, Collaboration, and Shared Experiences in Mobile Video through Drones. In DIS 2016: Proceedings of the ACM conference on Designing Interactive Systems in 2016, 1123–1135. (conference).
    Acceptance: 108/418 - 26%.
  4. Erick Odour, Carman Neustaedter, William Odom, Anthony Tang, Niala Moallem, Melanie Tory, and Pourang Irani. (2016). The Frustrations and Benefits of Mobile Device Usage in the Home when Co-Present with Family Members. In DIS 2016: Proceedings of the ACM conference on Designing Interactive Systems in 2016, 1315–1327. (conference).
    Acceptance: 108/418 - 26%. Notes: Honourable Mention - Top 5% of all submissions.
  5. Samarth Singhal, Carman Neustaedter, Thecla Schiphorst, Anthony Tang, Patra Abihisekh, and Rui Pan. (2016). You are Being Watched: Bystanders’ Perspective on the Use of Camera Devices in Public Spaces. In EA CHI ’16: Extended Abstracts of the 2016 SIGCHI Conference on Human Factors in Computing Systems, 3197–3203. (poster).
    Acceptance: 281/647 - 43.4%. Notes: 6-page abstract + poster.
  6. Omid Fakourfar, Kevin Ta, Richard Tang, Scott Bateman, and Anthony Tang. (2016). Stabilized Annotations for Mobile Remote Assistance. In CHI 2016: Proceedings of the 2016 SIGCHI Conference on Human Factors in Computing Systems, 1548–1560. (conference).
    Acceptance: 565/2435 - 23.2%.
  7. Hesam Alizadeh, Anna Witcraft, Ehud Sharlin, and Anthony Tang. (2016). HappyFeet: Embodiments for Joint Remote Dancing. In GI ’16: Proceedings of the 2016 Graphics Interface Conference, 117–124. (conference).
    Acceptance: 13/33 - 39%.
  8. Lisa Graham. (2016). Help Me Help You: Shared Reflection for Personal Data. (thesis).
  9. Lisa Graham, Anthony Tang, and Carman Neustaedter. (2016). Help Me Help You: Shared Reflection for Personal Data. In GROUP ’16: Proceedings of the 19th International Conference on Supporting Group Work, Sanibel Island, FL, USA, November, 2016, 99–109. (conference).
    Acceptance: 36/111 - 32%.
  10. Hesam Alizadeh Talarposhti. (2016). HappyFeet: Embodiments for Joint Remote Dancing. (thesis).
  11. Omid Fakourfar. (2016). Stabilized Annotations for Mobile Remote Assistance. (thesis).
  12. Brennan Jones. (2016). Elevating Communication, Collaboration, and Shared Experiences between Peers in Mobile Video Communication using Drones. (thesis).
  13. Omid Fakourfar, Edward Tse, Michael Boyle, and Anthony Tang. (2016). A Software Tool to Greately Reduce the Instructional Time Needed to Implement the Science Genius Rap Programme. Department of Computer Science, University of Calgary. (techreport).

2015

  1. Kody Dillman and Anthony Tang. (2015). Body as a Workspace: Design for Remote Physiotherapy. Department of Computer Science, University of Calgary. (techreport).
  2. Dandan Huang, Melanie Tory, Bon Adriel Aseniero, Lyn Bartram, Scott Bateman, Stacey Carpendale, Anthony Tang, and Robert Woodbury. (2015). Personal Visualization and Personal Visual Analytics. IEEE Transactions on Visualization and Computer Graphics 21, 3: 420–433. (journal).
  3. Derek Reilly, Andy Echenique, Andy Wu, Anthony Tang, and Keith Edwards. (2015). Mapping out Work in a Mixed Reality Project Room. In CHI 2015: Proceedings of the 2015 SIGCHI Conference on Human Factors in Computing Systems, ACM, 887–896. (conference).
  4. Bon Adriel Aseniero, Tiffany Wun, David Ledo, Guenther Ruhe, Anthony Tang, and Sheelagh Carpendale. (2015). STRATOS: Using Visualization to Support Decisions in Strategic Software Release Planning. In CHI 2015: Proceedings of the 2015 SIGCHI Conference on Human Factors in Computing Systems, ACM, 1479–1488. (conference).
  5. Richard Tang, Xing-Dong Yang, Anthony Tang, Scott Bateman, and Joaquim Jorge. (2015). Physio@Home: Exploring visual guidance and feedback techniques for physiotherapy patients at home. In CHI 2015: Proceedings of the 2015 SIGCHI Conference on Human Factors in Computing Systems, ACM, 4123–4132. (conference).
  6. Brennan Jones, Anna Witcraft, Anthony Tang, Scott Bateman, and Carman Neustaedter. (2015). Mechanics of Camera Work in Mobile Video Collaboration. In CHI 2015: Proceedings of the 2015 SIGCHI Conference on Human Factors in Computing Systems, ACM, 957–966. (conference).
  7. Anna Witcraft, Anthony Tang, and Gerald Hushlak. (2015). Asymmetry of Needs. In Smart for Life: Designing Smart Home Technologies that Evolve with Users- Workshop at CHI 2015. (Mennicken, Sarah and Hwang, Amy and Yang, Rayoung and Hoey, Jesse and Mihailidis, Alex and Huang, Elaine M., Eds.) (workshop).
  8. Brennan Jones and Anthony Tang. (2015). Improving Collaboration and Shared Experiences in Out-and-About Mobile Video Conferencing. In Everyday Telepresence: Emerging Practices and Future Research Directions - Workshop at CHI 2015. (Rae, Irene and Mutlu, Bilge and Olson, Gary M. and Olson, Judith S. and Takayama, Leila A. and Venolia, Gina, Eds.) (workshop).
  9. Jennifer Payne, Jason Johnson, and Anthony Tang. (2015). Exploring Physical Visualization. In Exploring the Challenges of Making Data Physical - Workshop at CHI 2015. (Alexander, Jason and Jansen, Yvonne and Hornbaek, Kasper and Kildal, Johan and Karnik, Abhijit, Eds.) (workshop).
  10. Matthew A. Dunlap, Anthony Tang, and Saul Greenberg. (2015). Applying geocaching principles to site-based citizen science and eliciting reactions via a technology probe. Personal and Ubiquitous Computing 19, 5-6: 897–913. (journal).
  11. Teddy Seyed, Xing-Dong Yang, Anthony Tang, Saul Greenberg, Jiawei Gu, Bin Zhu, and Xiang Cao. (2015). CipherCard: A Token-based Approach against Camera- based Shoulder Surfing Attacks on Common Touchscreen Devices. In INTERACT 2015: Proceedings of INTERACT 2015 - 16th IFIP TC 13 International Conference, 436–454. (conference).
    Acceptance: 93/319 - 29.6%.
  12. Nicolai Marquardt, Frederico Schardong, and Anthony Tang. (2015). EXCITE: EXploring Collaborative Interaction in Tracked Environments. In INTERACT 2015: Proceedings of INTERACT 2015 - 16th IFIP TC 13 International Conference, 89–97. (conference).
    Acceptance: 93/319 - 29.6%.
  13. Hao (Richard) Zhang and Anthony Tang (eds.). (2015). Proceedings of the 41st Graphics Interface Conference, Halifax, NS, Canada, June 3-5, 2015. ACM. (proceedings).
  14. Hesam Alizadeh, Anna Witcraft, Ehud Sharlin, and Anthony Tang. (2015). Exploring and Understanding Physical Activity Amoung Older Adults. Department of Computer Science, University of Calgary. (techreport).
  15. Richard Tang. (2015). Physio at Home - Exploring Visual Guidance and Feedback Techniques for At-home Rehabilitation. (thesis).
  16. S. M. Waliur Rahman. (2015). Design and Evaluation of a Self-monitoring Application for Chronic Headaches. (thesis).

2014

  1. Sheelagh Carpendale, Melanie Tory, and Anthony Tang. (2014). A Personal Perspective on Visualization and Visual Analytics. In DIS 2014 Companion: Proceedings of the 2014 Companion Publication on Designing Interactive Systems, ACM, 223–225. (inproceedings).
  2. Bon Adriel Aseniero, Anthony Tang, and Sheelagh Carpendale. (2014). River: Using Personalisation to Support Reflection on Personal Activities. In PVA 2014: A Personal Perspective on Visualization and Visual Analytics - Workshop at DIS 2014. (Carpendale, Sheelagh and Tory, Melanie and Tang, Anthony, Eds.) (workshop).
  3. Jennifer Payne, Sheelagh Carpendale, and Anthony Tang. (2014). Physical Visualization and Personal Visual Analytics. In PVA 2014: A Personal Perspective on Visualization and Visual Analytics - Workshop at DIS 2014. (Carpendale, Sheelagh and Tory, Melanie and Tang, Anthony, Eds.) (workshop).
  4. S. M. Waliur Rahman, Rahul Kamal Bhaskar, Frank Maurer, and Anthony Tang. (2014). Supporting Chronic Headache Patientswith Visual Analytics. In PVA 2014: A Personal Perspective on Visualization and Visual Analytics - Workshop at DIS 2014. (Carpendale, Sheelagh and Tory, Melanie and Tang, Anthony, Eds.) (workshop).
  5. Maayan Cohen, Kody Dillman, Haley MacLeod, Seth Hunter, and Anthony Tang. (2014). OneSpace: Shared Visual Scenes for Active Freeplay. In CHI ’14 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM, 2177–2180. (conference).
    Acceptance: 22.8% - 471/2064. Notes: Honourable Mention - Top 5% of all submissions.
  6. Seth Hunter, Pattie Maes, Anthony Tang, and Kori Inkpen. (2014). WaaZaam! Supporting Creative Play at a Distance in Customized Video Environments. In CHI ’14 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM, 1197–1206. (conference).
    Acceptance: 22.8% - 471/2064. Notes: Honourable Mention - Top 5% of all submissions.
  7. Jason Procyk, Carman Neustaedter, Carolyn Pang, Anthony Tang, and Tejinder K. Judge. (2014). Exploring Video Streaming in Public Settings: Shared Geocaching Over Distance Using Mobile Video Chat. In CHI ’14 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM, 2163–2172. (conference).
    Acceptance: 22.8% - 471/2064.
  8. Jason Procyk, Carman Neustaedter, Carolyn Pang, Anthony Tang, and Tejinder K. Judge. (2014). Shared Geocaching Over Distance with Mobile Video Streaming. In CSCW 2014 Video Program, ACM. (video).
    Notes: video + 4 page abstract.
  9. Teddy Seyed, Francisco Marinho Rodrigues, Frank Maurer, and Anthony Tang. (2014). Medical Imaging Specialists and 3D: A Domain Perspective on Mobile 3D Interactions. In CHI EA ’14: CHI ’14 Extended Abstracts on Human Factors in Computing Systems, ACM, 2341–2346. (poster).
    Acceptance: 49% - 241/496. Notes: 6-page abstract + poster..
  10. Richard Tang, Hesam Alizadeh, Anthony Tang, Scott Bateman, and Joaquim Jorge. (2014). Physio@Home: Design Explorations to Support Movement Guidance. In CHI EA ’14: CHI ’14 Extended Abstracts on Human Factors in Computing Systems, ACM, 1651–1656. (poster).
    Acceptance: 49% - 241/496. Notes: 6-page abstract + poster..
  11. Brennan Jones, Sara Prins Hankinson, Kate Collie, and Anthony Tang. (2014). Supporting Non-Verbal Visual Communication in Online Group Art Therapy. In CHI EA ’14: CHI ’14 Extended Abstracts on Human Factors in Computing Systems, ACM, 1759–1764. (poster).
    Acceptance: 49% - 241/496. Notes: 6-page abstract + poster..
  12. Hesam Alizadeh, Richard Tang, Ehud Sharlin, and Anthony Tang. (2014). Haptics in Remote Collaborative Exercise Systems for Seniors. In CHI EA ’14: CHI ’14 Extended Abstracts on Human Factors in Computing Systems, ACM, 2401–2406. (poster).
    Acceptance: 49% - 241/496. Notes: 6-page abstract + poster..
  13. Samuel Huron, Sheelagh Carpendale, Alice Thudt, Anthony Tang, and Michael Mauerer. (2014). Constructive Visualization. In DIS 2014: Proceedings of the ACM conference on Designing Interactive Systems in 2014, ACM, 433–442 . (conference).
    Acceptance: 26% - 105/402. Notes: Best Paper Nominee (top 2% of submissions).
  14. Teddy Seyed, Francisco Marinho Rodrigues, Frank Maurer, and Anthony Tang. (2014). Exploring 3D volumetric medical data using mobile devices. In 3DUI 2014: 2014 IEEE Symposium on 3D User Interfaces, IEEE, 173–174. (poster).
  15. Brennan Jones, Kody Dillman, Setareh Aghel Manesh, Ehud Sharlin, and Anthony Tang. (2014). Designing an Immersive and Entertaining Pervasive Gameplay Experience with Spheros as Game and Interface Elements. In EA CHI PLAY ’14: ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play. (poster).
    Notes: 2-page abstract + poster.
  16. Bon Adriel Aseniero. (2014). STRATOS: The Design of Visualization to Support Decision-making in Software Release Planning. (thesis).

2013

  1. David Ledo, Bon Adriel Aseniero, Saul Greenberg, Sebastian Boring, and Anthony Tang. (2013). OneSpace: shared depth-corrected video interaction. In CHI EA ’13: CHI ’13 Extended Abstracts on Human Factors in Computing Systems, ACM, 997–1002. (poster).
  2. Aaron M. Genest, Carl Gutwin, Anthony Tang, Michael Kalyn, and Zenja Ivkovic. (2013). KinectArms: a toolkit for capturing and displaying arm embodiments in distributed tabletop groupware. In CSCW ’13: Proceedings of the 2013 conference on Computer supported cooperative work, ACM, 157–166. (conference).
    Acceptance: 35.5% - 139/390.
  3. Svetlana Yarosh, Anthony Tang, Sanika Mokashi, and Gregory D. Abowd. (2013). "Almost touching": parent-child remote communication using the sharetable system. In CSCW ’13: Proceedings of the 2013 conference on Computer supported cooperative work, ACM, 181–192. (conference).
    Acceptance: 35.5% - 139/390.
  4. Haley MacLeod, Anthony Tang, and Sheelagh Carpendale. (2013). Personal informatics in chronic illness management. In GI ’13: Proceedings of the 2013 Graphics Interface Conference, Canadian Information Processing Society, 149–156. (conference).
    Acceptance: 38% - 16/42.
  5. Martin Weigel, Sebastian Boring, Jürgen Steimle, Nicolai Marquardt, Saul Greenberg, and Anthony Tang. (2013). ProjectorKit: easing rapid prototyping of interactive applications for mobile projectors. In MobileHCI ’13: Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services, ACM, 247–250. (conference).
    Acceptance: 22% - 53/238.
  6. Teddy Seyed, Mario Costa Sousa, Frank Maurer, and Anthony Tang. (2013). SkyHunter: a multi-surface environment for supporting oil and gas exploration. In ITS ’13: Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces, ACM, 15–22. (conference).
    Acceptance: 29% - 35/121.
  7. Petra Isenberg, Tobias Isenberg, Tobias Hesselmann, Bongshin Lee, Ulrich Von Zadow, and Anthony Tang. (2013). Data visualization on interactive surfaces: A research agenda. Computer Graphics and Applications, IEEE 33, 2: 16–24. (journal).
  8. Carman Neustaedter, Anthony Tang, and Tejinder K. Judge. (2013). Creating scalable location-based games: lessons from Geocaching. Personal Ubiquitous Comput. 17, 2: 335–349. (journal).
  9. Kody Dillman and Anthony Tang. (2013). Towards Next-Generation Remote Physiotherapy with Videoconferencing Tools. Department of Computer Science, University of Calgary. (techreport).
  10. Martin Weigel, Sebastian Boring, Nicolai Marquardt, Juergen Steimle, Saul Greenberg, and Anthony Tang. (2013). From Focus to Context and Back: Combining Mobile Projectors and Stationary Displays. In GRAND 2013: RNote Proceedings of the GRAND NCE 2013 Meeting. (inproceedings).
    Notes: Honourable mention.
  11. Richard Tang and Anthony Tang. (2013). In-Place Annotation of Physical Objects with Pico-Projectors. In GRAND 2013: RNote Proceedings of the GRAND NCE 2013 Meeting. (inproceedings).
  12. Haley MacLeod, Anthony Tang, and Sheelagh Carpendale. (2013). Towards Personal Informatics Tools for Chronic Illness Management. In GRAND 2013: RNote Proceedings of the GRAND NCE 2013 Meeting. (inproceedings).
  13. Svetlana Yarosh, Anthony Tang, Sanika Mokashi, and Gregory Abowd. (2013). "Almost Touching": Parent-Child Remote Communication Using the ShareTable System - The Video. In CSCW 2013 Video Showcase Program. (video).
    Notes: People’s choice award.
  14. David Ledo, Bon Adriel Aseniero, Sebastian Boring, Saul Greenberg, and Anthony Tang. (2013). OneSpace: Bringing Depth to Remote Interactions. In Future of Personal Video Communications: Beyond Talking Heads - Workshop at CHI 2013. (Oduor, Erick and Neustaedter, Carman and Venolia, Gina and Judge, Tejinder, Eds.) (workshop).
  15. Haley MacLeod and Anthony Tang. (2013). Shared Displays for Facilitating Discussions on Patient Data. In Patient-Clinician Communication - Workshop at CHI 2013. (Patel, Rupa and Wilcox, Lauren and Back, Anthony and Czerwinski, Mary and Horvitz, Eric and Gorman, Paul and Pratt, Wanda, Eds.) (workshop).
  16. Matthew A. Dunlap. (2013). Science Caching: Applying Geocaching to Mobile Citizen Science. (thesis).

2012

  1. Anthony Tang, Jonathan Massey, Nelson Wong, Derek Reilly, and W. Keith Edwards. (2012). Verbal coordination in first person shooter games. In CSCW ’12: Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work, ACM, 579–582. (conference).
    Acceptance: 29.6% - 37/125 for notes.
  2. Anthony Tang and Sebastian Boring. (2012). #EpicPlay: crowd-sourcing sports video highlights. In CHI ’12: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM, 1569–1572. (conference).
    Acceptance: 23.4% - 369/1577.
  3. Xiang ’Anthony’ Chen, Sebastian Boring, Sheelagh Carpendale, Anthony Tang, and Saul Greenberg. (2012). Spalendar: visualizing a group’s calendar events over a geographic space on a public display. In AVI ’12: Proceedings of the International Working Conference on Advanced Visual Interfaces, ACM, 689–696. (conference).
  4. Xiang ’Anthony’ Chen, Nicolai Marquardt, Anthony Tang, Sebastian Boring, and Saul Greenberg. (2012). Extending a mobile device’s interaction space through body-centric interaction. In MobileHCI ’12: Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services, ACM, 151–160. (conference).
    Acceptance: 25% - 54/212.
  5. Catherine Grevet, Anthony Tang, and Elizabeth Mynatt. (2012). Eating alone, together: new forms of commensality. In GROUP ’12: Proceedings of the 17th ACM international conference on Supporting group work, ACM, 103–106. (conference).
    Acceptance: 25.5% - 24/94.
  6. Teddy Seyed, Chris Burns, Mario Costa Sousa, Frank Maurer, and Anthony Tang. (2012). Eliciting usable gestures for multi-display environments. In ITS ’12: Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces, ACM, 41–50. (conference).
    Acceptance: 29% - 30/103.
  7. Sebastian Boring, David Ledo, Xiang ’Anthony’ Chen, Nicolai Marquardt, Anthony Tang, and Saul Greenberg. (2012). The Fat Thumb: Using the Thumb’s Contact Size for Single-handed Mobile Interaction. In Proceedings of the 14th International Conference on Human-computer Interaction with Mobile Devices and Services Companion, ACM, 207–208. (demo).
  8. Sebastian Boring, David Ledo, Xiang ’Anthony’ Chen, Nicolai Marquardt, Anthony Tang, and Saul Greenberg. (2012). The Fat Thumb: Using the Thumb’s Contact Size for Single-handed Mobile Interaction. In Proceedings of the 14th International Conference on Human-computer Interaction with Mobile Devices and Services, ACM, 39–48. (conference).
    Acceptance: 25% - 54/212.
  9. Haley MacLeod and Anthony Tang. (2012). Understanding Personal Informatics Needs of Individuals with Chronic Health Conditions. In WISH 2012: Workshop on Interactive Systems in Healthcare. (poster).
  10. Bon Adriel Aseniero, Sheelagh Carpendale, and Anthony Tang. (2012). Deep Personalization in Tools for Reflection. In Personal Informatics in Practice: Improving Quality of Life Through Data - Workshop at CHI 2012. (Li, Ian and Medynskiy, Yevgeniy and Froehlich, Jon and Larsen, Jakob Eg, Eds.) (workshop).
  11. Julia Polleti, Dominikus Baur, Anthony Tang, and Sheelagh Carpendale. (2012). ECO|Balance - Exploring Design Issues for Mobile Persuasion. In Personal Informatics in Practice: Improving Quality of Life Through Data - Workshop at CHI 2012. (Li, Ian and Medynskiy, Yevgeniy and Froehlich, Jon and Larsen, Jakob Eg, Eds.) (workshop).
  12. Catherine Grevet, Anthony Tang, and Elizabeth Mynatt. (2012). Description of a Prototype for a Social Awareness System Used During Dinner. In Food and Interaction Design - Workshop at CHI 2012. (Comber, Rob and Ganglbauer, Eva and Choi, Jaz Hee-jeong and Hoonhout, Jettie and Rogers, Yvonne and O’Hara, Kenton and Maitland, Julie, Eds.) (workshop).
  13. Christian Grossauer, Florian Perteneder, Michael Haller, Jagoda Walny, John Brosz, Anthony Tang, and Sheelagh Carpendale. (2012). MathSketch: Designing a Dynamic Whiteboard for Instructional Contexts. In EIST 2012: Educational Interfaces, Software and Technology - Workshop at CHI 2012. (Tse, Edward and Marentette, Lynn V. and Ahmed, Syed Ishtianque and Thayler, Alex and Huber, Jochen and Mühlhäuser, Max and Kim, Si Jung "Jun" and Brown, Quincy, Eds.) (workshop).
  14. Florian Peterender, Christian Grossauer, Thomas Seifried, Jagoda Walney, John Brosz, Anthony Tang, Sheelagh Carpendale, and Michael Haller. (2012). Idea Playground: When Brainstorming is Not Enough. In Designing Collaborative Interactive Spaces - Workshop at AVI 2012. (Jetter, Hans-Christian and Geyer, Florian and Reiterer, Harald and Dachselt, Raimund and Fischer, Gerhard and Groh, Rainer and Haller, Michael and Herrmann, Thomas, Eds.) (workshop).
  15. Aaron Genest, Scott Bateman, Anthony Tang, Stacey Scott, and Carl Gutwin. (2012). Why Expressive Matters in Command and Control Visualizations. In Collaboration and Crisis Informatics - Workshop at CSCW 2012. (Pipek, Volkmar and Landgren, Jonas and Palen, Leysia, Eds.) (workshop).
  16. Carman Neustaedter, Vicky Moulder, Ron Wakkary, Tejinder Judge, and Anthony Tang. (2012). Designing Mixed Reality Games to Study Culture, Family Practices and Social Engagement. In Mixed Reality Games - Workshop at CSCW 2012. (Bonsignore, Elizabeth and Hansen, Derek L. and Toups, Zachary O. and Nacke, Lennart E. and Salter, Anastasia and Lutters, Wayne, Eds.) (workshop).
  17. David Ledo, Bon Adriel Aseniero, Sebastian Boring, and Anthony Tang. (2012). OneSpace: Shared Depth-Corrected Video Interaction. Department of Computer Science, University of Calgary, Department of Computer Science, University of Calgary, Calgary, Alberta, Canada T2N 1N4. (techreport).

2011

  1. Andy Wu, Derek Reilly, Anthony Tang, and Ali Mazalek. (2011). Tangible navigation and object manipulation in virtual environments. In TEI ’11: Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction, ACM, 37–44. (conference).
    Acceptance: 32% - 65/203.
  2. Srikanth Sundaresan, Nick Feamster, Renata Teixeira, Anthony Tang, W. Keith Edwards, Rebecca E. Grinter, Marshini Chetty, and Walter de Donato. (2011). Helping users shop for ISPs with internet nutrition labels. In HomeNets ’11: Proceedings of the 2nd ACM SIGCOMM workshop on Home networks, ACM, 13–18. (conference).
  3. Derek Reilly, Anthony Tang, Andy Wu, Niels Mathiasen, Andy Echenique, Jonathan Massey, Hafez Rouzati, and Shashank Chamoli. (2011). Toward a framework for prototyping physical interfaces in multiplayer gaming: twinspace experiences. In ICEC’11: Proceedings of the 10th international conference on Entertainment Computing, Springer-Verlag, 428–431. (conference).
  4. Derek Reilly, Anthony Tang, Andy Wu, Andy Echenique, Jonathan Massey, Niels Mathiasen, Ali Mazalek, and W. Keith Edwards. (2011). Organic UIs in Cross-Reality Spaces. In Second International Workshop on Organic User Interfaces at TEI 2011. (Girouard, Audrey and Vertegaal, Roel and Poupyrev, Ivan, Eds.) (workshop).
  5. Anthony Tang and Pourang Irani. (2011). Interstitial Space in MDEs for Data Analysis. In DEXIS 2011 Workshop on Data Exploration for Interaction Surfaces - Workshop at ITS 2011. (Isenberg, Petra and Carpendale, Sheelagh and Hesselmann, Tobias and Isenberg, Tobias and Lee, Bongshin, Eds.) (workshop).

2010

  1. Anthony Tang. (2010). Understanding and supporting transitions with large display applications. (thesis).
  2. Tejinder K Judge, Carman Neustaedter, Anthony Tang, and Steve Harrison. (2010). Bridging the gap: Moving from contextual analysis to design. In CHI’10 Extended Abstracts on Human Factors in Computing Systems, ACM, 4497–4500. (other).
  3. Anthony Tang, Michel Pahud, Kori Inkpen, Hrvoje Benko, John C. Tang, and Bill Buxton. (2010). Three’s company: understanding communication channels in three-way distributed collaboration. In CSCW ’10: Proceedings of the 2010 ACM conference on Computer supported cooperative work, ACM, 271–280. (conference).
    Notes: Best Paper Nominee (top 5% of submissions).
  4. Carman Neustaedter, Anthony Tang, and Judge K. Tejinder. (2010). The role of community and groupware in geocache creation and maintenance. In CHI ’10: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM, 1757–1766. (conference).
  5. Anthony Tang, Michel Pahud, Sheelagh Carpendale, and Bill Buxton. (2010). VisTACO: visualizing tabletop collaboration. In ITS ’10: ACM International Conference on Interactive Tabletops and Surfaces, ACM, 29–38. (conference).
  6. Derek Reilly, Anthony Tang, Andy Wu, Andy Echenique, Shashank Chamoli, Jonathan Massey, and Warren Keith Edwards. (2010). Or de l’Acadie: a Twinspace Demo. In UIST 2010 Demos: Demonstration Program of ACM Symposium on User Interface Technology (UIST) 2010. (demo).
  7. Joel Lanir, Kellog S. Booth, and Anthony Tang. (2010). Enabling Student Control of a Classroom’s Shared Screen. In EIST 2010: Next Generation of HCI and Education: Workshop on UI Technology and Education Pedagogy - Workshop at CHI 2010. (Tse, Edward and Schöning, Johannes and Rogers, Yvonne and Shen, Chia and Morrison, Gerald, Eds.) (workshop).
  8. Anthony Tang, Aaron Genest, Garth Shoemaker, Carl Gutwin, Sid Fels, and Kellogg S. Booth. (2010). Enhancing Expressiveness in Reference Space. In New Frontiers in Telepresence - CSCW 2010 Workshop. (Venolia, Gina and Inkpen, Kori and Olson, Judith and Nguyen, David, Eds.) (workshop).

2009

  1. Anthony Tang, Saul Greenberg, and Sidney Fels. (2009). Exploring video streams using slit-tear visualizations. In CHI EA ’09: CHI ’09 Extended Abstracts on Human Factors in Computing Systems, ACM, 3509–3510. (video).
    Notes: Best Research Video Nominee.
  2. Nelson Wong, Anthony Tang, Ian Livingston, Carl Gutwin, and Regan Mandryk. (2009). Character sharing in World of Warcraft. In ECSCW 2009: Proceedings of the European Conference on Computer Supported Cooperative Work (ECSCW), Springer London, 343–362. (conference).
  3. Anthony Tang, Joel Lanir, Saul Greenberg, and Sidney Fels. (2009). Supporting transitions in work: informing large display application design by understanding whiteboard use. In GROUP ’09: Proceedings of the ACM 2009 international conference on Supporting group work, ACM, 149–158. (conference).

2008

  1. Anthony Tang, Mattias Finke, Michael Blackstock, Rock Leung, Meghan Deutscher, and Rodger Lea. (2008). Designing for bystanders: reflections on building a public digital forum. In CHI ’08: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM, 879–882. (conference).
  2. Petra Isenberg, Anthony Tang, and Sheelagh Carpendale. (2008). An exploratory study of visual information analysis. In CHI ’08: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM, 1217–1226. (conference).
  3. Anthony Tang, Saul Greenberg, and Sidney Fels. (2008). Exploring video streams using slit-tear visualizations. In AVI ’08: Proceedings of the working conference on Advanced visual interfaces, ACM, 191–198. (conference).
  4. Matthias Finke, Anthony Tang, Rock Leung, and Michael Blackstock. (2008). Lessons learned: game design for large public displays. In DIMEA ’08: Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts, ACM, 26–33. (conference).
  5. Joel Lanir, Kellogg S. Booth, and Anthony Tang. (2008). MultiPresenter: a presentation system for (very) large display surfaces. In MM ’08: Proceedings of the 16th ACM international conference on Multimedia, ACM, 519–528. (conference).
  6. Anthony Tang and Sid Fels. (2008). Four Lessons from Traditional MDEs. In Beyond the Laboratory: Supporting Authentic Collaboration with Multiple Displays - Workshop at CSCW 2008. (Biehl, Jacob and Golovchinsky, Gene and Lyons, Kent, Eds.) (workshop).
  7. Anthony Tang, Matthias Finke, Michael Blackstock, Rock Leung, Meghan Deutscher, Gavin Tain, and Giesbrecht Catherine. (2008). Designing for Bystanders: Reflections on Building a Public Digital Forum. In Designing and Evaluation Mobile Phone-based Interaction with Public Displays. (Sas, Corina and Dix, Alan, Eds.) (workshop).
  8. Anthony Tang, Joel Lanir, Saul Greenberg, and Sid Fels. (2008). Uncovering Activity and Patterns in Video using Slit-Tear Visualizations. Department of Computer Science, University of British Columbia, Department of Computer Science, University of British Columbia, Vancouver, British Columbia, Canada V6T 1Z4. (techreport).

2007

  1. Anthony Tang, Carman Neustaedter, and Saul Greenberg. (2007). Videoarms: embodiments for mixed presence groupware. In People and Computers XX—Engage, Springer London, 85–102. (conference).
  2. Kento Miyaoku, Anthony Tang, and Sidney Fels. (2007). C-band: a flexible ring tag system for camera-based user interface. In ICVR’07: Proceedings of the 2nd international conference on Virtual reality, Springer-Verlag, 320–328. (conference).
  3. Garth Shoemaker, Anthony Tang, and Kellogg S. Booth. (2007). Shadow reaching: a new perspective on interaction for large displays. In UIST ’07: Proceedings of the 20th annual ACM symposium on User interface software and technology, ACM, 53–56. (conference).
  4. Kento Miyaoku, Anthony Tang, and Sidney Fels. (2007). C-Band: A Ring Tag System Using A Color Pattern Code. Information Processing Society of Japan Journal 48, 3: 1361–1371. (journal).

2006

  1. Anthony Tang, J Karen Parker, Joel Lanir, KS Booth, and Sidney Fels. (2006). Studying collaborative surface use to guide large display interaction design. In Conference Companion of the 2006 20th Anniversary Conference on Computer Supported Cooperative Work, 219–220. (poster).
  2. Anthony Tang. (2006). Surface use in meeting room collaboration. In Conference Companion of the 2006 20th Anniversary Conference on Computer Supported Cooperative Work, 43–44. (poster).
  3. Sidney Fels, Robert Hausch, and Anthony Tang. (2006). Investigation of haptic feedback in the driver seat. In Intelligent Transportation Systems Conference, 2006. ITSC’06. IEEE, IEEE, 584–589. (conference).
  4. Anthony Tang, Melanie Tory, Barry Po, Petra Neumann, and Sheelagh Carpendale. (2006). Collaborative coupling over tabletop displays. In CHI ’06: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM, 1181–1190. (conference).
  5. Nelson Siu, Lee Iverson, and Anthony Tang. (2006). Going with the flow: email awareness and task management. In CSCW ’06: Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work, ACM, 441–450. (conference).
  6. Phillip Jeffrey, Mike Blackstock, Matthias Finke, Anthony Tang, Rodger Lea, Meghan Deutscher, and Kento Miyaoku. (2006). Chasing the Fugitive on Campus: Designing a Location-based Game for Collaborative Play. Loading.. Journal 1, 1. (journal).
  7. Anand Agrawala, Anthony Tang, and Saul Greenberg. (2006). Browsing Pornography: An Interface Design Perspective. In Sexual Interactions - Workshop at CHI 2006. (Brewer, Joanna and Kaye, Jofish and Williams, Amanda and Wyche, Susan, Eds.) (workshop).
  8. Anthony Tang and Carman Neustaedter. (2006). Visualizing Egocentric Relationships in Instant Messaging. In Social Visualization: Exploring Text, Audio and Video Interactions. (workshop).
  9. Anthony Tang and Sid Fels. (2006). "What I Want, Where I Want:" Reference Material Use in Tabletop Work. Department of Computer Science, University of British Columbia, Department of Computer Science, University of British Columbia, Vancouver, British Columbia, Canada V6T 1Z4. (techreport).

2005

  1. Anthony Tang. (2005). Embodiments in Mixed Presence Groupware. (thesis).
  2. Anthony Tang, Eric Pattison, and Saul Greenberg. (2005). DartMail: Digital information transfer through physical surrogates. In ECSCW 2005: Video Proceedings of European Conference on Computer Supported Cooperative Work. (video).
    Notes: Video and 2-page summary.
  3. Russell Kruger, Sheelagh Carpendale, Stacey D. Scott, and Anthony Tang. (2005). Fluid integration of rotation and translation. In CHI ’05: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM, 601–610. (conference).
  4. Anthony Tang, Peter McLachlan, Karen Lowe, Chalapati Rao Saka, and Karon MacLean. (2005). Perceiving ordinal data haptically under workload. In ICMI ’05: Proceedings of the 7th international conference on Multimodal interfaces, ACM, 317–324. (conference).
    Notes: Best paper award.
  5. Anthony Tang, Michael Boyle, and Saul Greenberg. (2005). Understanding and mitigating display and presence disparity in mixed presence groupware. Journal of research and practice in information technology 37, 2: 193–210. (journal).
    Notes: Invited article.
  6. Anthony Tang and Saul Greenberg. (2005). Supporting Awareness in Mixed Presence Groupware. In Awareness Systems: Known Results, Theory, Concepts and Future Challenges - Workshop at CHI 2005. (Markopoulos, Paulos and Ruyter, Boris De and Mackay, Wendy, Eds.) (workshop).

2004

  1. Anthony Tang, Carman Neustaedter, and Saul Greenberg. (2004). VideoArms: supporting remote embodiment in groupware. In Video Proceedings of CSCW 2004. (video).
  2. Anthony Tang, Michael Boyle, and Saul Greenberg. (2004). Display and presence disparity in Mixed Presence Groupware. In AUIC ’04: Proceedings of the fifth conference on Australasian user interface, Australian Computer Society, Inc., 73–82. (conference).
    Notes: Superceded by JRPIT article of same title.
  3. Carman Neustaedter, Kathryn Elliot, Anthony Tang, and Saul Greenberg. (2004). Where Are You and When Are You Coming Home? Foundations of Interpersonal Awareness. Department of Computer Science, University of Calgary, Department of Computer Science, University of Calgary, Calgary, Alberta, Canada T2N 1N4. (techreport).