Advances in consumer-grade technology will soon make augmented reality an everyday reality, where devices track an understand their position and orientation in physical space, and correspondingly update digital information (frequently as overlays) atop this tracking. We are exploring ways of leveraging these affordances for fun and engaging shared experiences. We designed a way to annotate physical space using a pico-projector combined with a tablet device (Tang & Tang, 2013), and designed a toolkit to prototype these interactions kinds of projector-based interactions (Weigel et al., 2013). We have also examined how such interactions could be used for exploring health data (Seyed et al., 2014), and for remote physiotherapy (Dillman & Tang, 2013).
Teddy Seyed, Francisco Marinho Rodrigues, Frank Maurer, and Anthony Tang. (2014). Medical Imaging Specialists and 3D: A Domain Perspective on Mobile 3D Interactions. In CHI EA ’14: CHI ’14 Extended Abstracts on Human Factors in Computing Systems, ACM, 2341–2346. (poster).
Acceptance: 49% - 241/496. Notes: 6-page abstract + poster..
Martin Weigel, Sebastian Boring, Jürgen Steimle, Nicolai Marquardt, Saul Greenberg, and Anthony Tang. (2013). ProjectorKit: easing rapid prototyping of interactive applications for mobile projectors. In MobileHCI ’13: Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services, ACM, 247–250. (conference).
Acceptance: 22% - 53/238.
Kody Dillman and Anthony Tang. (2013). Towards Next-Generation Remote Physiotherapy with Videoconferencing Tools. Department of Computer Science, University of Calgary. (techreport).
Richard Tang and Anthony Tang. (2013). In-Place Annotation of Physical Objects with Pico-Projectors. In GRAND 2013: RNote Proceedings of the GRAND NCE 2013 Meeting. (inproceedings).