Current video conferencing tools were designed with a “talking heads” metaphor – that is, people sitting in an office or meeting room chatting with other people sitting in an office or meeting room. Yet, mobile devices and mobile networks are now capable of rich, high resolution and high fidelity experiences without the ned to be physically tethered to a desk. In this project, we have been involved in several lines of inquiry: what are new ways that people can have and share experiences in the world (Procyk, Neustaedter, Pang, Tang, & Judge, 2014; Procyk, Neustaedter, Pang, Tang, & Judge, 2014), what are the basic challenges that mobile video conferencing presents to participants (Jones, Witcraft, Tang, Bateman, & Neustaedter, 2015), and how can we design effective and enjoyable experiences for mobile video conferencing participants (Jones & Tang, 2015).
We are currently exploring how novel technologies can be designed to enable remote people to provide assistance for physical tasks. Our explorations have included novel interaction techniques for mobile devices, AR, and other techniques.
Brennan Jones and Anthony Tang. (2015). Improving Collaboration and Shared Experiences in Out-and-About Mobile Video Conferencing. In Everyday Telepresence: Emerging Practices and Future Research Directions - Workshop at CHI 2015. (Rae, Irene and Mutlu, Bilge and Olson, Gary M. and Olson, Judith S. and Takayama, Leila A. and Venolia, Gina, Eds.) (workshop).
Brennan Jones, Anna Witcraft, Anthony Tang, Scott Bateman, and Carman Neustaedter. (2015). Mechanics of Camera Work in Mobile Video Collaboration. In CHI 2015: Proceedings of the 2015 SIGCHI Conference on Human Factors in Computing Systems, ACM, 957–966. (conference).
Notes: video + 4 page abstract.
Acceptance: 22.8% - 471/2064.